I'm looking for performance comparisons between C++ when compiled directly to Webassembly, versus .NET executed through the Mono WASM runtime (i.e. interpreted Blazor), versus .NET AOT Webassembly.
Normally I would just do my own benchmarking, but in this case the build chain for C++ to Webassembly is so complex that I'm doing some research first. Of course I will benchmark my specific use cases if the available data looks promising enough to consider this route.
I'm also particularly interested in benchmarks involving Javascript interop and DOM manipulation, and not just simple math and other raw CPU operations. For the ultra-curious, the contemplated application is a UWP/WinUI-like UI platform that could run either in a browser or natively depending on the compile target.
If anything is out there on the interwebs or even already exists as a duplicate SO answer, I'd be very grateful for the pointer.