the problem is that when I send one line, everything works, but when I send a class to the server, an empty object arrives
public class Message { public string? User; public string? Mesg; public override string ToString() { return $"User = {User}; message = {Mesg} "; } } public class ChatHub : Hub { public async Task SendMessage(Message _message) { await Console.Out.WriteLineAsync(_message.ToString()); await Clients.All.SendAsync("ReceiveMessage", _message); } }}Client :
private async Task Send() { if (hubConnection is not null) { await hubConnection.SendAsync("SendMessage", new Message() { User = userInput, Mesg = messageInput }); } } protected override async Task OnInitializedAsync() { hubConnection = new HubConnectionBuilder() .WithUrl(Navigation.ToAbsoluteUri("/chathub")) .Build(); hubConnection.On<Message>("ReceiveMessage", (_message) => { var encodedMsg = $"{_message.User}: {_message.Mesg}"; messages.Add(encodedMsg); InvokeAsync(StateHasChanged); }); await hubConnection.StartAsync(); }how can I transfer complex data?
no matter how I look at the documentation, the video, everyone passes the string everywhere