I'm using a couple of MudBlazors MudChip in a MudChipSet. The exact amount varies based on a the lenght of a list (creating on MudChip per object in that list).
Now I want to select one of these chips based on saved data. My approach was to create a List of MudChips with one per list item (only setting the "Text" property). I'm then filtering to get the one where "Text" is matching the string I have and set that result to the bind "selectedChip" variable.
However, that doesn't work. Any idea why?
See a demo here: try.mudblazor.com/snippet/wOweEzaxfXjVrtFe