I'm creating a MudTable with some data, and I want to open a MudDialog to edit the row data and then save it.
<MudTable T="Company" items="@_Companies" Dense=true Hover=true Bordered=true Striped=true><HeaderContent><MudTh>Name</MudTh><MudTh>Enabled</MudTh><MudTh></MudTh></HeaderContent><RowTemplate><MudTd DataLabel="Name">@context.Name</MudTd><MudTd DataLabel="Enabled"> @if (context.Enabled) {<MudIcon Icon="@Icons.Material.Filled.Check" Color="Color.Success" /> } else {<MudIcon Icon="@Icons.Material.Filled.Close" Color="Color.Error" /> }</MudTd><MudTd DataLabel="Actions" Class="d-flex justify-end"><MudIconButton Icon="@Icons.Material.Outlined.Edit" Color="Color.Primary" Size="Size.Small" OnClick="@(() => OpenDialog(context))" /></MudTd></RowTemplate></MudTable><MudDialog @bind-Open="_dialogOpen" MaxWidth="MaxWidth.Small" CloseButton="true"><DialogContent><MudText Typo="Typo.h6">Edit</MudText></DialogContent><DialogActions><MudButton Color="Color.Primary" OnClick="Save">Save</MudButton><MudButton OnClick="Cancel">Cancel</MudButton></DialogActions></MudDialog>@code { private IEnumerable<Company> _Companies = new List<Company>(); private bool _dialogOpen = false; private Company _selectedCompany = new(); protected override void OnInitialized() { _Companies = new List<Company> { new Company("Company1"), new Company("Company2"), new Company("Company3") }; } private void OpenDialog(Company company) { _dialogOpen = true; } private void Save() { var original = _Companies.FirstOrDefault(c => c.Name == _selectedCompany.Name); if (original != null) { original.Name = _selectedCompany.Name; original.Enabled = _selectedCompany.Enabled; } _dialogOpen = false; } private void Cancel() { _dialogOpen = false; } public class Company { public string Name { get; set; } public bool Enabled { get; set; } public Company() {} public Company(string name) { Name = name; Enabled = true; } public Company(string name, bool enabled) { Name = name; Enabled = enabled; } }}Well, with this configuration, I can't open the MudDialog. I have RenderMode = InteractiveServer in routes. If I debug, I see that the OpenDialog is triggered in code, but the MudDialog doesn't show
I try the same in try.mudblazor.com and I see that don't open the MudDialog too.
If you want to try, you'll see that the MudDialog doesn't appears: https://try.mudblazor.com/snippet/cawJOWbBocLefKjg
Some information
.NET version: .NET 9MudBlazor version: 8.0.11Project type: Blazor Server App